EQR - (5 * OUT * .0344693719) = EQRAA
And so that it's a per 100 game stat:
EQRAA/GP*100 = EQRAA/100
Richard Wade said this a few weeks back in regards to changing the Net Runs Above Average formula to be more accurate. I have finally caved in for two reasons: creating the Established Performance Levels formula is much easier to do using EQRAA, and because EqA goes back through all of baseball's recorded statistical history, whereas MLV only goes back to 1972. As a nutcase like fan of the past even more so than the present at times, I cannot pass that up.
EQRAA will go into the NRAA equation in place of MLV. EqA also has the wonder of letting us know how it is calculated. MLV remains a mystery to Richard, and he cannot deal with that (mostly because he understands the how of these things more than myself anyways). Its easier to figure career stats according to NRAA using EQRAA, and so on and so forth. Let's check out the career of Trot Nixon so far according to NRAA just to play with the spreadsheet somewhat. Why Trot Nixon? Because he is capable of being one of the 1A caliber stars in the league, and a serious threat at the plate who is good defensively, but is injured atleast once a year and therefore stays under the radar. Ask the 2004 Cardinals how good he is.

We can see here that Nixon's main problem has been maintaining a consistent enough defense to keep him in the NRAA/162 of +30 over his career. 2004 should have been one of the years where he maintained a very good rate, but leg injuries hampered his defense. This year injuries hurt him somewhat at the plate. We can see via this table that a healthy Nixon is capable of being a force in the lineup and on the field, and thanks to his injury history should actually come at a cheap price should the Red Sox ever let him get away (which is he is at a cheap price, they probably will not.) I think maybe using EqA will make NRAA even easier to understand, simply because reading .260 = league average is an easier concept than 0.000 equals league average, and EqA includes more concepts within itself, as well as having adjusted for difficulty versions like Rate2.
Back to regular news posting and such tomorrow.