
See the interactive chart after the jump.
Since my original post on the difference in UBR and EqBRR (without EqSBR), I have decided to go a little deeper into the differences between the two. UBR seems a little more difficult to break apart, but EqBRR is fairly simple. There are five equal additive parts: Ground Advancement, Stolen Bases, Air Advancement, Hit Advancement and Other Advancement. A player is given a total for each of these columns and then these columns are added together to give an EqBRR total.
What I did was find which type of advancement a player was most reliant upon and labeled that as their "type." So if the maximum absolute value of a player lies in the EqGAR column, they are labeled as a "Ground" type. If there are two equal maximum values, they are a "multiple" type.


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