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Do Fast Players Get More Hits On Balls In Play?

In theory, fast players can turn outs into hits by utilizing their speed: they beat out ground balls, they lay down bunts, they force infielders to play more shallow than they otherwise might. But can fast players actually outperform their "expected" batting average on balls in play?

Star-divide

To find "expected" BABIP, you add .120 to a player's line-drive percentage (LD%). Any deviation in the player's actual BABIP from his expected BABIP is often attributed to good or bad luck, and is usually subject to regression to the mean. In this study, I set out to identify whether speedy hitters are subject to these same rules of luck, or whether they can use their speed to get more hits than their expected BABIP predicts.

I looked at the expected and actual BABIP of 12 of the fastest players in baseball over the last five years: Michael Bourn, Willy Taveras, Jacoby Ellsbury, Ichiro, Jose Reyes, Joey Gathright, Hanley Ramirez, Carl Crawford, Juan Pierre, Brian Roberts, Grady Sizemore, and Chone Figgins.

Here is what I found:

Babip_2_medium

Each dot represents one season (within the past five years, including 2008) of one of the 12 aforementioned players. A dot corresponding to a negative number on the left-hand side indicates that the player’s actual BABIP was higher than his expected BABIP – which is what we expected to be the case most often for speedy players. A dot corresponding to a positive number on the left-hand side means that the player’s actual BABIP is lower than his expected BABIP.

If our hypothesis – namely, that these speedsters would be able to have their actual BABIP consistently exceed their expected BABIP – was correct, we would see a lot of dots below zero. However, as you can see, there are almost exactly as many players with negative differences as there are players with positive differences.

These 12 players have had 49 partial or full seasons since 2004, and their actual BABIP has exceeded their expected BABIP in only 24 of these seasons. This supports the idea that actual BABIP randomly fluctuates above and below expected BABIP.  The differences range from -93 points (in 2004, Ichiro’s expected BABIP was .306, while his actual BABIP was .399) to +73 points (in 2005, Juan Pierre’s expected BABIP was .371, while his actual BABIP was .298). 

So what does this tell us? Well, the sample size is small, therefore we cannot draw definite conclusions from this study. However, the results are still very interesting: these players are among the league leaders in stolen bases and, anecdotally, are some of the fastest players in the entire game. If anyone can exceed their expected batting average on balls in play using their speech, it’s these players. And yet, in half of these seasons the player’s actual BABIP does not exceed his expected BABIP – in half of these seasons, the player has been "unlucky" according to expected BABIP.

Thus, perhaps Carl Crawford’s struggles this season (only a .279 batting average) can be attributed to a regression to the mean on his balls in play (his actual BABIP is 17 points below his expected this season; whereas over the last two years his actual BABIP exceeded his expected BABIP by 53 and 28 points, respectively). Perhaps Chone Figgins’s batting average this season is higher than it will be going forward (his actual BABIP has exceeded his expected BABIP by 28 points this year), and perhaps Jacoby Ellsbury’s batting average will be higher than has been so far (his actual BABIP is 48 points lower than his expected BABIP).

It may be true that some players are able to consistently exceed their expected BABIP because of their speed; however, this study suggests otherwise.

0 recs  |  Comment 9 comments

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Comments

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Interesting.

This prompted me to scan over Rickey Henderson’s BABIP and without knowing his LD% it doesn’t seem like he had too many spectacularly high BABIP seasons.

by R.J. Anderson on Jun 25, 2008 10:03 AM EDT reply actions   0 recs

Dumb.

Using BABIP to see whether fast players do in fact get on base more doesn’t make sense, because line drives are not where you would expect a fast player to beat out the play. As you said in your opening line “they beat out ground balls, they lay down bunts, they force infielders to play more shallow than they otherwise might.”
Rather, you should check to see whether those same 12 players have a higher ground ball percentage then an average player given a suitable margin of error.

by SabrA on Jun 25, 2008 1:56 PM EDT reply actions   0 recs

Response.

If it was true that these fast players were able to get many more hits on grounders than other players, their actual BABIP would exceed their expected BABIP consistently due to their higher rate of converting ground balls into hits.

by Peter Bendix on Jun 25, 2008 3:04 PM EDT up reply actions   0 recs

Your method simply doesn’t make sense, because of how you constructed your constant. You can’t compare a persons odds of beating out a grounder with an expectancy of BABIP which is composed of all balls in play, by his line drive%. You need to use a rational figure to represent an average for the league, in terms of BABIP and compare that with players who have above average speed. Because obviously speed will help you get on base off hits more often, the question is whether or not the boost you get from speed is numerically substantial. Simply using 12 batters may not be enough, I don’t know if its possible with the data available, but a dot-graph displaying speed across the x-axis and BABIP along the Y for various intervals of average speed would be a fool proof way of coming to a conclusion.

by SabrA on Jun 25, 2008 4:28 PM EDT up reply actions   0 recs

If I understand you correctly, the “rational figure to represent an average for the league, in terms of BABIP” is expected BABIP. I then did precisely what you said, which is to “compare that with players who have above average speed.”

Research has shown that, on a large scale, a player’s actual BABIP can be predicted by using his expected BABIP, which is LD + .120. Speed shouldn’t matter in line drives – either they’re hit at someone and are caught, or they’re not and fall for hits. Speed matters for non-line-drives (specifically ground balls).

Thus, fast players should exceed their expected BABIP because their line drives become hits as often as anyone else’s, but their non-line-drives would become hits more often due to their speed. This would lead to a higher actual BABIP than expected, because expected is based off of LD%.

by Peter Bendix on Jun 25, 2008 4:45 PM EDT up reply actions   0 recs

The logic makes sense to me

The pitfall I thought would occur was that all of these players would outhit their expected BABIP’s because their LD% would be lower as a result of a tendency to put the ball on the ground more often. I just assumed it would kind of be a no brainer if the basis used was expected BABIP off of LD%, but since it wasn’t, I’m not sure what to believe really.

How do speed players in general fair versus the league avg position player BABIP, which I imagine is somewhere around .300-.310? I realize your tactic works a bit better to the question, but since we’ve seen that already, how these guys generally fair?

[url=http://www.wazzel.com] Wazzel [/url] (prove your sports knowledge if you can)

by NeifiChicken on Jun 25, 2008 5:33 PM EDT up reply actions   0 recs

Don’t use expected BAPIP. Simply use historical BABIP averages of various players with various intervals of speed. Although the LD% multiplier may work as a general tool, if you are trying to see the effects of speed on a runner you simply cannot baseline it on a statistic that does not incorporate the usefulness or lack of speed. The fact that you got almost perfect averages for your players is a testament to how well the LD% multiplier works for predicting BAPIP, not the true usefulness of speed.

by SabrA on Jun 25, 2008 7:20 PM EDT reply actions   0 recs

I was working with the idea that players do not control their batting average on balls in play, except so far as they can control their line-drive percentage. It’s like DIPS for hitters – hitters have more control over their balls in play, but only because they can control how hard they hit the ball, not where they hit the ball. If they hit the ball hard more often, they’re more likely to have a high BABIP (hence the correlation with LD%).

Thus, historical BABIP averages of various players with various intervals of speed would tell us very little, because we wouldn’t know how often they hit the ball hard.

The fact that I got almost perfect averages for my players suggests that LD% does indeed predict BABIP, regardless of speed. Doesn’t mean speed isn’t useful; but rather suggests that speed isn’t useful in helping to turn balls in play into hits.

by Peter Bendix on Jun 26, 2008 10:24 AM EDT up reply actions   0 recs

Too much thinking...

What you’re really asking is, “do fast players use their speed to get on base more often than slow players” and of course the answer is yes. All else, faster players generate a decent number of infield hits, moreso than their slower counterparts.

I suspect what you’ve found that playing to your speed comes at a cost: Players who do so sacrifice some power (ie, base hits to the outfield) to increase the chances that any ol’ contact can get them on base. Slower players know they’ve got to really hit the ball to get on base and don’t accept the marginal opportunities that a fast player might seize.

Another line of research could be, do fast players (especially those super fast by reputation, like Ichiro) generate more infield errors than slow ones?

M, period. Fresh, comma.

by manzell on Jul 13, 2008 4:27 AM EDT reply actions   0 recs

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